iRacing Launches on Apple Vision Pro This Spring with Unprecedented Immersion
iRacing is launching its premier motorsport simulation experience for Apple users on March 31st via the upcoming visionOS update, marking what iRacing president Tony Gardner describes as "immersion and fidelity never before seen in sim racing." This collaboration between iRacing, NVIDIA's CloudXR platform version 6.0, and Apple will deliver foveated streaming technology that renders sharpest content directly within a driver's line of sight rather than scaling down graphics for the headset display.
Key Points
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1iRacing is launching its full simulation experience for Apple Vision Pro in late Spring through collaboration between iRacing, Apple, and NVIDIA.
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2The update will be delivered via visionOS 26.4 software alongside the release of NVIDIA's CloudXR streaming platform version 6.0
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3Apple Vision Pro utilizes foveated rendering technology to deliver high-fidelity graphics by targeting content in a driver's direct line of sight for maximum immersion.
Developments
Perspectives
iRacing is launching its simulation on Apple Vision Pro later this spring through the release of visionOS version 25 (noted as vesion in source) and NVIDIA's CloudXR streaming platform.
— [Mar 19, Mar] iBrings The World'S Premier Motorsport Simulation To Apple VisonPro'We're thrilled to have worked with a collaboration between the two companies.', 'The launch will bring full experience without being scaled back.'
— (Iracerstuff)iRacing is launching on the Apple Vision Pro as part of a visionOS update, utilizing foveated streaming and Nvidia's CloudXR technology for high-fidelity simulation that blends virtual racing with physical hardware via ARKit integration. This release also introduces X-Plane compatibility while processing physics locally to ensure seamless wireless rendering through iRacing Connect.
iRacing is launching a full-fidelity, wirelessly streamed experience for the Apple Vision Pro later this spring through collaborations with NVIDIA and visionOS 2.64 (note: text says "visionOS 26.4"). The system utilizes an external PC running physics calculations on RTX GPUs while foveated streaming delivers high-resolution visuals directly to users' hands-on steering wheels without a fixed release date beyond the upcoming season.
iRacing is set for release on Apple's Vision Pro later this spring using Nvidia CloudXR technology and foveated streaming to deliver a mixed reality experience where players see their physical hands alongside virtual elements while rendering graphics remotely via RTX GPUs, though the headset carries an expensive price tag starting at £3,199.
iRacing is launching its premier motorsport simulator for the Apple Vision Pro later this spring through a collaboration with NVIDIA, utilizing CloudXR 6.0 streaming technology powered by RTX GPUs on PC rigs and foveated rendering via visionOS to deliver high-fidelity immersion that aligns physical steering wheels directly within-game.